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Turalia - Digital Board Game

Turalia: Traversal of an Unknown Land is a turn-based RPG digital board game with PVP elements. This game was made on Tabletop Simulator by a group of 5, including myself, in under 10 weeks. My role on the team was a designer, this included responsibilities of: creating the board, designing cards, being apart of creating a Game Development Document which outlines the rules/mechanics/characters, and worked on game balance. The artwork was done by other team members.

Steam Market Link to Play: https://steamcommunity.com/sharedfiles/filedetails/?id=2257318990
Link to Turalia Rules: https://adobe.ly/33pXCxi

Digital Board Game on Tabletop Simulator. Players win the game by having the most points by the end of the game, which can be acquired by picking up cards, xp, reaching the end space, etc. The game ends when a player gets both characters to the end.

Digital Board Game on Tabletop Simulator. Players win the game by having the most points by the end of the game, which can be acquired by picking up cards, xp, reaching the end space, etc. The game ends when a player gets both characters to the end.

Board making process from initial sketch to the final iteration. 
Challenges that came up with this board was making it large enough to include the different mechanics, tiles, cards, etc. but not overbearing to where it heavily impacted game time.

Board making process from initial sketch to the final iteration.
Challenges that came up with this board was making it large enough to include the different mechanics, tiles, cards, etc. but not overbearing to where it heavily impacted game time.

Training Field Cards give players the option between taking a longer time to reach the end but investing in picking up these cards to make their character more powerful, or ignoring them in order to reach different parts of the board faster.

Training Field Cards give players the option between taking a longer time to reach the end but investing in picking up these cards to make their character more powerful, or ignoring them in order to reach different parts of the board faster.

In Game Screenshot of Different Game Pieces

In Game Screenshot of Different Game Pieces

In Game Screenshot of Player Area

In Game Screenshot of Player Area

In Game Screenshot of Board

In Game Screenshot of Board